DAY 1
July 16
Sunday
08:30-09:00

Hui Huang

Opening Ceremony
09:00-10:20

Daniel Cohen-Or

 
10:40-12:00 Yizhou Yu  
14:30-15:50 Hao Zhang  
16:10-17:30 Pengfei Xu  
19:00-21:00 Jiacheng Ren 3ds Max

 

DAY 2
July 17
Monday
09:00-10:20 Ariel Shamir  
10:40-12:00 Yang Zhou  
14:30-15:50 Huamin Qu  
16:10-17:30 Qian Zheng  
19:00-21:00 Jiacheng Ren 3ds Max

 

DAY 3
July18
Tuesday
09:00-10:20 Manolis Savva Holistic 3D Scene Understanding
10:40-12:00 Zhaopeng Cui Global Structure-from-Motion and Its Application
14:30-15:50 Jin Huang  
16:10-17:30 Lin Di  
19:00-21:00 Jiacheng Ren 3ds Max

 

DAY 4
July 19
Wednesday
09:00-10:20 Dani Lischinski  
10:40-12:00 Ruizhen Hu  
14:30-15:50 Oliver Deussen  
16:10-17:30 All Closing Ceremony

 

Hui Huang

Shenzhen University

She is a Distinguished Professor of Shenzhen University, where she directs the Visual Computing Research Center (VCC). She received her PhD in Applied Math from The University of British Columbia in 2008 and another PhD in Computational Math from Wuhan University in 2006. She is the recipient of NSFC Excellent Young Researcher program and Guangdong Technology Innovation Leading Talent award in 2015. Her research interests are mainly on Computer Graphics and Scientific Computing. She is currently a Distinguished Member of CCF, Senior Member of ACM, Associate Editor-in Chief of The Visual Computer and is on the editorial board of Computer Graphics Forum and Frontiers of Computer Science. She has served on the program committees of all major computer graphics international conferences, and is SIGGRAPH ASIA 2017 Technical Briefs and Posters Chair, SIGGRAPH ASIA 2016 Workshops Chair and SIGGRAPH ASIA 2014 Community Liaison Chair.

Daniel Cohen-Or

Tel-Aviv University

He is a Professor at the Department of Computer Science at Tel-Aviv University. He received a B.Sc. cum laude in both Mathematics and Computer Science (1985), a M.Sc. cum laude in Computer Science (1986) from Ben-Gurion University, and a Ph.D. from the Department of Computer Science (1991) at State University of New York at Stony Brook. His research interests are in Computer Graphics, Visual Computing and Geometric Modeling and including rendering and modeling techniques, Shape Analysis, Shape Creation and Editing, 3D Reconstruction, Photo Processing, compression and streaming techniques, visibility, point set representation, morphing and volume graphics. He is on the editorial board of ACM TOG, and was on the editorial board of several other international journals including CGF, IEEE TVCG, The Visual Computer. He was the recipient of the Eurographics Outstanding Technical Contributions award in 2005. In 2013 he has received The People's Republic of China Friendship Award. In 2015 he has been named a Thomson Reuters Highly Cited Researcher. He edited the book "A Sampler of Useful Computational Tools for Applied Geometry, Computer Graphics, and Image Processing".

Yizhou Yu

University of Hong Kong 

He is currently a full professor in the Department of Computer Science at the University of Hong Kong, and an adjunct professor in the Department of Computer Science at University of Illinois, Urbana-Champaign (UIUC). He was first a tenure-track and then a tenured professor at UIUC for more than 10 years. He has also collaborated with eBay Research, Google Brain and Microsoft Research in the past. He received his PhD degree in computer science from University of California, Berkeley. He also holds a MS degree in applied mathematics and a BE degree in computer science and engineering from Zhejiang University.

Prof Yu has made many important contributions to AI and visual computing, including computer vision, images and graphics, and VR/AR. He is a recipient of 2011 and 2005 ACM SIGGRAPH/EG SCA Best Paper Awards, 2007 NNSF China Overseas Distinguished Young Investigator Award, 2002 US National Science Foundation CAREER Award, and 1998 Microsoft Graduate Fellowship. Innovative technologies co-invented by him has been frequently adopted by the film and special effects industry. He has more than 100 publications in international conferences and journals. His current research interests include deep learning methods for machine intelligence, computational visual media, geometric computing, intelligent video surveillance, and biomedical data analysis.

Hao Zhang

Simon Fraser University

Professor of the School of Computing Science, Simon Fraser University, and Director of the Graphics, Usability, and Visualization (GrUVi) Lab. His research area is computer graphics with a focus on geometry modeling and processing, shape analysis, and 3D content creation. He has published more than 100 papers on these topics, of which about 33 are on SIGGRAPH. He is an editor-in-chief of Computer Graphics Forum and an associate editor of Graphical Models and the Visual Computer. He received an NSERC DAS Award in 2014, the Best Paper Award from SGP 2008, a Most Cited Paper Award for the journal Computer-Aided Design in 2010, and a NSFC Overseas Scholar Collaborative Research Award in 2015.

Pengfei Xu

Shenzhen University

He is an assistant professor at the College of Computer Science and Software Engineering at Shenzhen Univerisy. He received his Ph.D. degree in Computer Science from Hong Kong University of Science and Technology in 2015 and was a Postdoctoral Research Fellow at HKUST from Mar. 2015 to Mar. 2016. His primary research lies in Human Computer Interaction and Computer Graphics. His work has been published at the top journals and conferences in HCI and Computer Graphics, e.g., ACM Transactions on Graphics (SIGGRAPH Asia), ACM CHI, ACM UIST, and IEEE TVCG.

Ariel Shamir

Efi Arazi school of Computer Science 

He is an assistant professor at the College of Computer Science and Software Engineering at Shenzhen Univerisy. He received his Ph.D. degree in Computer Science from Hong Kong University of Science and Technology in 2015 and was a Postdoctoral Research Fellow at HKUST from Mar. 2015 to Mar. 2016. His primary research lies in Human Computer Interaction and Computer Graphics. His work has been published at the top journals and conferences in HCI and Computer Graphics, e.g., ACM Transactions on Graphics (SIGGRAPH Asia), ACM CHI, ACM UIST, and IEEE TVCG.

Yang Zhou

Shenzhen University

Postdoctoral Researcher. He received his Ph.D. degree in 2013 from School of Remote Sensing & Information Engineering, Wuhan University. Then he joined VCC in 2014 as a postdoc, working with Prof. Hui Huang. His research interests include photogrammetry, geometry analysis and image processing. He has published one SIGGRAPH ASIA paper so far. In 2012, as a key team-member, he won the first place of Surveying and Mapping Science and Technology Progress Award. And in 2014, he won the first place of John D. Davidson President's Award, as well as the 2014 Boeing Award for Best Scientific Paper.

Huamin Qu

Hong Kong University of Science and Technology

He is a full professor and postgraduate programs coordinator in the Department of Computer Science and Engineering (CSE) at the Hong Kong University of Science and Technology. He also serves as the coordinator of the newly founded Human-Computer Interaction (HCI) group at the CSE department. His main research interests are in visualization and human-computer interaction, with focuses on urban informatics, social network analysis, e-learning, and text visualization. He has co-authored about 100 refereed papers including 38 papers in the IEEE Transactions on Visualization and Computer Graphics (TVCG). His research has been recognized by many awards including 7 best paper/honorable mention awards, 2009 IBM Faculty Award, 2014 Higher Education Scientific and Technological Progress Award (Second Class) from the Ministry of Education of China, 2015 HKICT Best Innovation (Innovative Technology) Silver Award from the Hong Kong Institution of Engineers, 2015 APICTA Merit Award in E-Learning from the Asia Pacific ICT Alliance, and 2016 Distinguished Collaborator Award from Huawei Nah's Ark Lab. He is currently an associate editor of IEEE TVCG, and was a paper co-chair for IEEE VIS'14 and VIS'15, a program co-chair for IEEE PacificVis'11 and IEEE PacificVis'12, a conference co-chair for VINCI'11 and VINCI'12, and a program vice chair for ChinaGraph 2014. The technologies developed by his group have been adopted by Microsoft, IBM, Huawei, and Tencent. 10 PhD students and 14 MPhil students have graduated under his supervision. These students won awards like IBM PhD Fellowship, Google Anita Borg Memorial Scholarship, HKICT Best Innovation and Research (College & Undergraduates) Silver Award, IEEE VIS Honorable Mention for Best Paper Awards, HKUST SENG PhD Research Excellence Award and HKUST Overseas Research Awards. He obtained a BS in Mathematics from Xi'an Jiaotong University, China, an MS and a PhD (2004) in Computer Science from the Stony Brook University.

Qian Zheng

Shenzhen University

She received her Ph.D. Degree from SIAT in 2015, co-supervised by Hui Huang and Baoquan Chen. Her main research interests are 3D urban modeling and 4D reconstruction. She has published a few papers in the leading computer graphic journals and conferences, such as ACM TOG, SIGGRAPH, EUROGRAPHICS, CGF and ICCV.

Manolis Savva

Princeton University 

He is a postdoctoral research associate at Princeton University. He completed his PhD at the Stanford graphics lab, advised by Pat Hanrahan. His research focuses on human-centric 3D scene analysis, and simulation for scene understanding. He has also worked in data visualization, grounding of natural language to 3D content, and in creating large-scale scene datasets for 3D deep learning.

Zhaopeng Cui

Simon Fraser University

He is a Ph.D. candidate at Simon Fraser University (SFU). Before joining SFU, he was a Ph.D. candidate at National University of Singapore. He received his B.Sc. (2009) and his M.Sc. (2012) from Xidian University. His research interests are concentrated in 3D computer vision and computer graphics, more specifically, in large-scale image-based 3D reconstruction, video editing, multi-view stereo and SLAM.

Jin Huang

Zhejiang University

He is a Professor in State Key Lab of CAD&CG, College of Computer Science at Zhejiang University.
His current interests are mainly in the areas of geometry processing and physically based simulation.

Lin Di

Shenzhen University

 He received his Ph.D. degree at the Chinese University of Hong Kong, affiliated with Computer Science and Engineering Department. His research interests include computer vision and machine learning. He is currently working on deep learning to solve object/scene classification and segmentation. He has published 5 papers in top journals and conferences, e.g., IEEE Transactions on Pattern Analysis and Machine Intelligence (TPAMI) and IEEE Conference on Computer Vision and Pattern Recognition (CVPR).

Dani Lischinski

Hebrew University of Jerusalem

He is a full Professor at the School of Computer Science and Engineering at the Hebrew University of Jerusalem, Israel. He received his PhD from the Department of Computer Science and the Program of Computer Graphics at Cornell University in 1994, spent two years as a post-doctoral research associate at the Department of Computer Science and Engineering at the University of Washington, and a sabbatical year at Pixar Animation Studios. In 2012 he received the Eurographics Outstanding Technical Contributions Award. He has made numerous significant contributions in several areas of computer graphics, including photorealistic and non-photorealistic rendering, image-based modeling and rendering, texture synthesis, physically-based animation, high dynamic range tone mapping, and interactive manipulation and editing of images and video.

Ruizhen Hu

Shenzhen University

She is an assistant professor at the College of Computer Science and Software Engineering at Shenzhen Univerisy. She received her Ph.D. degree in Applied Math from Department of Mathematics at Zhejiang University and joined VCC in 2015. From Oct. 2012 to Oct. 2014, she visited the GrUVi Lab of Simon Fraser University. Her current research interests are in the areas of computer graphics, especially in shape analysis, geometry processing and fabrication. She has published 6 papers in leading journals and major conferences, e.g., ACM Transactions on Graphics (SIGGRAPH & SIGGRAPH Asia) and Computer Graphics Forum (SGP). She is the recipient of 2015 Shenzhen Peacock Talent Award.

Oliver Deussen

University of Konstanz

He graduated at Karlsruhe Institute of Technology and is professor at University of Konstanz (Germany) and visiting professor at SIAT (Chinese Academy of Science) Shenzhen. 2014 he was awarded within the 1000 talents plan. 2012-2015 he served as Co-Editor in Chief of Computer Graphics Forum, currently he is Vice-President of Eurographics Association. His areas of interest are modeling and rendering of complex biological systems, non-photorealistic rendering as well as Information Visualization. He also contributed papers to geometry processing, sampling methods, and image-based modelling.

Jiacheng Ren

Shenzhen University

Graphic Design Engineer. He received his Bachelor Degree from QingDao University in 2008. Now he is responsible for designing fine art and providing technical support for 3D modeling. His interest is comics and 3D computer animation.